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Source file src/math/atanh.go

Documentation: math

     1  // Copyright 2010 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  package math
     6  
     7  // The original C code, the long comment, and the constants
     8  // below are from FreeBSD's /usr/src/lib/msun/src/e_atanh.c
     9  // and came with this notice. The go code is a simplified
    10  // version of the original C.
    11  //
    12  // ====================================================
    13  // Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
    14  //
    15  // Developed at SunPro, a Sun Microsystems, Inc. business.
    16  // Permission to use, copy, modify, and distribute this
    17  // software is freely granted, provided that this notice
    18  // is preserved.
    19  // ====================================================
    20  //
    21  //
    22  // __ieee754_atanh(x)
    23  // Method :
    24  //	1. Reduce x to positive by atanh(-x) = -atanh(x)
    25  //	2. For x>=0.5
    26  //	            1              2x                          x
    27  //	atanh(x) = --- * log(1 + -------) = 0.5 * log1p(2 * --------)
    28  //	            2             1 - x                      1 - x
    29  //
    30  //	For x<0.5
    31  //	atanh(x) = 0.5*log1p(2x+2x*x/(1-x))
    32  //
    33  // Special cases:
    34  //	atanh(x) is NaN if |x| > 1 with signal;
    35  //	atanh(NaN) is that NaN with no signal;
    36  //	atanh(+-1) is +-INF with signal.
    37  //
    38  
    39  // Atanh returns the inverse hyperbolic tangent of x.
    40  //
    41  // Special cases are:
    42  //	Atanh(1) = +Inf
    43  //	Atanh(±0) = ±0
    44  //	Atanh(-1) = -Inf
    45  //	Atanh(x) = NaN if x < -1 or x > 1
    46  //	Atanh(NaN) = NaN
    47  func Atanh(x float64) float64 {
    48  	if haveArchAtanh {
    49  		return archAtanh(x)
    50  	}
    51  	return atanh(x)
    52  }
    53  
    54  func atanh(x float64) float64 {
    55  	const NearZero = 1.0 / (1 << 28) // 2**-28
    56  	// special cases
    57  	switch {
    58  	case x < -1 || x > 1 || IsNaN(x):
    59  		return NaN()
    60  	case x == 1:
    61  		return Inf(1)
    62  	case x == -1:
    63  		return Inf(-1)
    64  	}
    65  	sign := false
    66  	if x < 0 {
    67  		x = -x
    68  		sign = true
    69  	}
    70  	var temp float64
    71  	switch {
    72  	case x < NearZero:
    73  		temp = x
    74  	case x < 0.5:
    75  		temp = x + x
    76  		temp = 0.5 * Log1p(temp+temp*x/(1-x))
    77  	default:
    78  		temp = 0.5 * Log1p((x+x)/(1-x))
    79  	}
    80  	if sign {
    81  		temp = -temp
    82  	}
    83  	return temp
    84  }
    85  

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